В настоящее время у меня есть следующие скрипты:
Chat.php
<?php require_once 'core/Init.php'; $user = new User(); $colours = array('007AFF','FF7000','FF7000','15E25F','CFC700','CFC700','CF1100','CF00BE','F00'); $user_colour = array_rand($colours); ?> <script language="javascript" type="text/javascript"> $(document).ready(function(){ //create a new WebSocket object. var wsUri = "ws://199.188.203.97:9000/includes/server.php"; websocket = new WebSocket(wsUri); websocket.onopen = function(ev) { // connection is open $('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user } $('#chatform').submit(function(event){ //if user clicks message send button event.preventDefault(); var mymessage = $('#message').val(); //get message text var myname = '<?php echo $user->data()->username; ?>'; //get user name if(mymessage == ""){ //emtpy message? alert("Enter Some message Please!"); return; } //prepare json data var msg = { message: mymessage, name: myname, color : '<?php echo $colours[$user_colour]; ?>' }; //convert and send data to server websocket.send(JSON.stringify(msg)); }); //#### Message received from server? websocket.onmessage = function(ev) { var msg = JSON.parse(ev.data); //PHP sends Json data var type = msg.type; //message type var umsg = msg.message; //message text var uname = msg.name; //user name var ucolor = msg.color; //color if(type == 'usermsg') { $('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>"); } if(type == 'system') { $('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>"); } $('#message').val(''); //reset text }; websocket.onerror = function(ev){$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");}; websocket.onclose = function(ev){$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");}; }); </script> <div id="chat" class="fixed" data-current-user="<?php echo $user->data()->username; ?>" data-order-by-status="1" data-max-chat-history="25"> <!-- conversation template --> <div class="chat-outer"> <div class="message_box" id="message_box" style="background-color: #fff;padding: 10px;margin-bottom: 10px;margin-left: 10px;height: 90%;"></div> <form id="chatform"> <input type="text" name="message" id="message" placeholder="Message" maxlength="80" autocomplete="off" style="width: 95%;margin-left: 10px;padding: 2px;" /> <input type="submit" class="btn btn-info" value="Send"> </form> </div> <div id="chatinner"> <?php include("chatInner.php"); ?> </div> </div> </div> </div>
и Server.php
<?php $host = 'localhost'; //host $port = '9000'; //port $null = NULL; //null var //Create TCP/IP sream socket $socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP); //reuseable port socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1); //bind socket to specified host socket_bind($socket, 0, $port); //listen to port socket_listen($socket); //create & add listning socket to the list $clients = array($socket); //start endless loop, so that our script doesn't stop while (true) { //manage multipal connections $changed = $clients; //returns the socket resources in $changed array socket_select($changed, $null, $null, 0, 10); //check for new socket if (in_array($socket, $changed)) { $socket_new = socket_accept($socket); //accpet new socket $clients[] = $socket_new; //add socket to client array $header = socket_read($socket_new, 1024); //read data sent by the socket perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake socket_getpeername($socket_new, $ip); //get ip address of connected socket $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data send_message($response); //notify all users about new connection //make room for new socket $found_socket = array_search($socket, $changed); unset($changed[$found_socket]); } //loop through all connected sockets foreach ($changed as $changed_socket) { //check for any incomming data while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) { $received_text = unmask($buf); //unmask data $tst_msg = json_decode($received_text); //json decode $user_name = $tst_msg->name; //sender name $user_message = $tst_msg->message; //message text $user_color = $tst_msg->color; //color //prepare data to be sent to client $response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color))); send_message($response_text); //send data break 2; //exist this loop } $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ); if ($buf === false) { // check disconnected client // remove client for $clients array $found_socket = array_search($changed_socket, $clients); socket_getpeername($changed_socket, $ip); unset($clients[$found_socket]); //notify all users about disconnected connection $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected'))); send_message($response); } } } // close the listening socket socket_close($sock); function send_message($msg) { global $clients; foreach($clients as $changed_socket) { @socket_write($changed_socket,$msg,strlen($msg)); } return true; } //Unmask incoming framed message function unmask($text) { $length = ord($text[1]) & 127; if($length == 126) { $masks = substr($text, 4, 4); $data = substr($text, 8); } elseif($length == 127) { $masks = substr($text, 10, 4); $data = substr($text, 14); } else { $masks = substr($text, 2, 4); $data = substr($text, 6); } $text = ""; for ($i = 0; $i < strlen($data); ++$i) { $text .= $data[$i] ^ $masks[$i%4]; } return $text; } //Encode message for transfer to client. function mask($text) { $b1 = 0x80 | (0x1 & 0x0f); $length = strlen($text); if($length <= 125) $header = pack('CC', $b1, $length); elseif($length > 125 && $length < 65536) $header = pack('CCn', $b1, 126, $length); elseif($length >= 65536) $header = pack('CCNN', $b1, 127, $length); return $header.$text; } //handshake new client. function perform_handshaking($receved_header,$client_conn, $host, $port) { $headers = array(); $lines = preg_split("/\r\n/", $receved_header); foreach($lines as $line) { $line = chop($line); if(preg_match('/\A(\S+): (.*)\z/', $line, $matches)) { $headers[$matches[1]] = $matches[2]; } } $secKey = $headers['Sec-WebSocket-Key']; $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'))); //hand shaking header $upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" . "Upgrade: websocket\r\n" . "Connection: Upgrade\r\n" . "WebSocket-Origin: $host\r\n" . "WebSocket-Location: ws://$host:$port/demo/shout.php\r\n". "Sec-WebSocket-Accept:$secAccept\r\n\r\n"; socket_write($client_conn,$upgrade,strlen($upgrade)); }
с<?php $host = 'localhost'; //host $port = '9000'; //port $null = NULL; //null var //Create TCP/IP sream socket $socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP); //reuseable port socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1); //bind socket to specified host socket_bind($socket, 0, $port); //listen to port socket_listen($socket); //create & add listning socket to the list $clients = array($socket); //start endless loop, so that our script doesn't stop while (true) { //manage multipal connections $changed = $clients; //returns the socket resources in $changed array socket_select($changed, $null, $null, 0, 10); //check for new socket if (in_array($socket, $changed)) { $socket_new = socket_accept($socket); //accpet new socket $clients[] = $socket_new; //add socket to client array $header = socket_read($socket_new, 1024); //read data sent by the socket perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake socket_getpeername($socket_new, $ip); //get ip address of connected socket $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data send_message($response); //notify all users about new connection //make room for new socket $found_socket = array_search($socket, $changed); unset($changed[$found_socket]); } //loop through all connected sockets foreach ($changed as $changed_socket) { //check for any incomming data while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) { $received_text = unmask($buf); //unmask data $tst_msg = json_decode($received_text); //json decode $user_name = $tst_msg->name; //sender name $user_message = $tst_msg->message; //message text $user_color = $tst_msg->color; //color //prepare data to be sent to client $response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color))); send_message($response_text); //send data break 2; //exist this loop } $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ); if ($buf === false) { // check disconnected client // remove client for $clients array $found_socket = array_search($changed_socket, $clients); socket_getpeername($changed_socket, $ip); unset($clients[$found_socket]); //notify all users about disconnected connection $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected'))); send_message($response); } } } // close the listening socket socket_close($sock); function send_message($msg) { global $clients; foreach($clients as $changed_socket) { @socket_write($changed_socket,$msg,strlen($msg)); } return true; } //Unmask incoming framed message function unmask($text) { $length = ord($text[1]) & 127; if($length == 126) { $masks = substr($text, 4, 4); $data = substr($text, 8); } elseif($length == 127) { $masks = substr($text, 10, 4); $data = substr($text, 14); } else { $masks = substr($text, 2, 4); $data = substr($text, 6); } $text = ""; for ($i = 0; $i < strlen($data); ++$i) { $text .= $data[$i] ^ $masks[$i%4]; } return $text; } //Encode message for transfer to client. function mask($text) { $b1 = 0x80 | (0x1 & 0x0f); $length = strlen($text); if($length <= 125) $header = pack('CC', $b1, $length); elseif($length > 125 && $length < 65536) $header = pack('CCn', $b1, 126, $length); elseif($length >= 65536) $header = pack('CCNN', $b1, 127, $length); return $header.$text; } //handshake new client. function perform_handshaking($receved_header,$client_conn, $host, $port) { $headers = array(); $lines = preg_split("/\r\n/", $receved_header); foreach($lines as $line) { $line = chop($line); if(preg_match('/\A(\S+): (.*)\z/', $line, $matches)) { $headers[$matches[1]] = $matches[2]; } } $secKey = $headers['Sec-WebSocket-Key']; $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'))); //hand shaking header $upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" . "Upgrade: websocket\r\n" . "Connection: Upgrade\r\n" . "WebSocket-Origin: $host\r\n" . "WebSocket-Location: ws://$host:$port/demo/shout.php\r\n". "Sec-WebSocket-Accept:$secAccept\r\n\r\n"; socket_write($client_conn,$upgrade,strlen($upgrade)); }
не<?php $host = 'localhost'; //host $port = '9000'; //port $null = NULL; //null var //Create TCP/IP sream socket $socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP); //reuseable port socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1); //bind socket to specified host socket_bind($socket, 0, $port); //listen to port socket_listen($socket); //create & add listning socket to the list $clients = array($socket); //start endless loop, so that our script doesn't stop while (true) { //manage multipal connections $changed = $clients; //returns the socket resources in $changed array socket_select($changed, $null, $null, 0, 10); //check for new socket if (in_array($socket, $changed)) { $socket_new = socket_accept($socket); //accpet new socket $clients[] = $socket_new; //add socket to client array $header = socket_read($socket_new, 1024); //read data sent by the socket perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake socket_getpeername($socket_new, $ip); //get ip address of connected socket $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data send_message($response); //notify all users about new connection //make room for new socket $found_socket = array_search($socket, $changed); unset($changed[$found_socket]); } //loop through all connected sockets foreach ($changed as $changed_socket) { //check for any incomming data while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) { $received_text = unmask($buf); //unmask data $tst_msg = json_decode($received_text); //json decode $user_name = $tst_msg->name; //sender name $user_message = $tst_msg->message; //message text $user_color = $tst_msg->color; //color //prepare data to be sent to client $response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color))); send_message($response_text); //send data break 2; //exist this loop } $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ); if ($buf === false) { // check disconnected client // remove client for $clients array $found_socket = array_search($changed_socket, $clients); socket_getpeername($changed_socket, $ip); unset($clients[$found_socket]); //notify all users about disconnected connection $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected'))); send_message($response); } } } // close the listening socket socket_close($sock); function send_message($msg) { global $clients; foreach($clients as $changed_socket) { @socket_write($changed_socket,$msg,strlen($msg)); } return true; } //Unmask incoming framed message function unmask($text) { $length = ord($text[1]) & 127; if($length == 126) { $masks = substr($text, 4, 4); $data = substr($text, 8); } elseif($length == 127) { $masks = substr($text, 10, 4); $data = substr($text, 14); } else { $masks = substr($text, 2, 4); $data = substr($text, 6); } $text = ""; for ($i = 0; $i < strlen($data); ++$i) { $text .= $data[$i] ^ $masks[$i%4]; } return $text; } //Encode message for transfer to client. function mask($text) { $b1 = 0x80 | (0x1 & 0x0f); $length = strlen($text); if($length <= 125) $header = pack('CC', $b1, $length); elseif($length > 125 && $length < 65536) $header = pack('CCn', $b1, 126, $length); elseif($length >= 65536) $header = pack('CCNN', $b1, 127, $length); return $header.$text; } //handshake new client. function perform_handshaking($receved_header,$client_conn, $host, $port) { $headers = array(); $lines = preg_split("/\r\n/", $receved_header); foreach($lines as $line) { $line = chop($line); if(preg_match('/\A(\S+): (.*)\z/', $line, $matches)) { $headers[$matches[1]] = $matches[2]; } } $secKey = $headers['Sec-WebSocket-Key']; $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'))); //hand shaking header $upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" . "Upgrade: websocket\r\n" . "Connection: Upgrade\r\n" . "WebSocket-Origin: $host\r\n" . "WebSocket-Location: ws://$host:$port/demo/shout.php\r\n". "Sec-WebSocket-Accept:$secAccept\r\n\r\n"; socket_write($client_conn,$upgrade,strlen($upgrade)); }
Все работает нормально, но то, что я хотел бы сделать, – это отправить имя пользователя на сервер, чтобы, если кто-то подключился, он показывает свое имя пользователя вместо IP. Просто интересно, как я буду заниматься этим. Заранее спасибо!
Если вы используете скрипт других народов, всегда полезно ссылаться на то, где вы его нашли: D …
Ссылка: http://www.sanwebe.com/2013/05/chat-using-websocket-php-socket
Я тоже играл с этим скриптом, это действительно хорошо: D
Итак, на что я надеюсь ответить на ваш вопрос …
Что вы можете сделать, это отправить имя пользователя в функцию websocket.onopen
(созданная так, чтобы сервер мог понять, когда отправляется новое имя пользователя), а затем измените код server.php, чтобы затем уведомить каждого нового пользователя. Таким образом, это будет выглядеть примерно так:
Изменения в Chat.php
websocket.onopen = function(ev) { $('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //send username to server var msg = { newuser: '<?php echo $user->data()->username; ?>' }; websocket.send(JSON.stringify(msg)); }
Изменения в Server.php
if (in_array($socket, $changed)) { $socket_new = socket_accept($socket); $clients[] = $socket_new; $header = socket_read($socket_new, 1024); perform_handshaking($header, $socket_new, $host, $port); //remove the code that sends the IP //socket_getpeername($socket_new, $ip); //$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //send_message($response); $found_socket = array_search($socket, $changed); unset($changed[$found_socket]); }
сif (in_array($socket, $changed)) { $socket_new = socket_accept($socket); $clients[] = $socket_new; $header = socket_read($socket_new, 1024); perform_handshaking($header, $socket_new, $host, $port); //remove the code that sends the IP //socket_getpeername($socket_new, $ip); //$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //send_message($response); $found_socket = array_search($socket, $changed); unset($changed[$found_socket]); }
..
foreach ($changed as $changed_socket) { while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) { $received_text = unmask($buf); $tst_msg = json_decode($received_text); //check if the 'newuser' has been recieved, otherwise send a normal message if(isset($tst_msg->newuser)) { $response = mask(json_encode(array('type'=>'system', 'message'=>$tst_msg.' joined the room'))); send_message($response); } else { $user_name = $tst_msg->name; $user_message = $tst_msg->message; $user_color = $tst_msg->color; $response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color))); send_message($response_text); } break 2; }
Надеюсь, это поможет: D